# Parade Ring Gate (Racecourse and Parade Ring)

The gate section of the parade ring: the same 5.56 m module with a braced 2.2 m leaf hung on the left hanging post, swinging clear so a horse can be led in and out.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-parade-ring-gate-28242051
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38612/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-parade-ring-gate-28242051
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior, Animated
- **Geometry:** 352 triangles, 800 vertices, 2 meshes, 1 materials, 0 textures
- **Size (m):** 5.732 × 1.355 × 0.2
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The gate section of the parade ring: the same 5.56 m module with a braced 2.2 m leaf hung on the left hanging post, swinging clear so a horse can be led in and out. Dimensions 5.73 by 1.35 by 0.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-1.08, 0.00, 0.04) m. Connectors: start (ring) at (-2.78, 0.00, 0.00) facing (-1, 0, 0); end (ring) at (2.78, 0.00, 0.00) facing (1, 0, 0). Drops into a ring in place of any plain section, since it carries the same end ports. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38612/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ParadeRingGateRacecourseAndParadeRing(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38612/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38612/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38612/v1/model.glb" alt="Parade Ring Gate (Racecourse and Parade Ring)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38612/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38612/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-parade-ring-gate-28242051 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.