# Number Cloth Rack (Racecourse and Parade Ring)

A 2.4 m number cloth rack: a steel frame on a charcoal base with six blank saddle cloths hung over the top bar, in plain colours with no number on any of them.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-number-cloth-rack-46e5a0f1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38615/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-number-cloth-rack-46e5a0f1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 404 triangles, 920 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 2.4 × 2 × 0.7
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m number cloth rack: a steel frame on a charcoal base with six blank saddle cloths hung over the top bar, in plain colours with no number on any of them. Dimensions 2.40 by 2.00 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The cloths are modelled as folded rigid panels and never hang or swing: a rigid node transform cannot deform a mesh. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38615/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function NumberClothRackRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38615/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38615/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38615/v1/model.glb" alt="Number Cloth Rack (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38615/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38615/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-number-cloth-rack-46e5a0f1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.