# Mown Chevron Strip (Racecourse and Parade Ring)

A 3 m by 12 m strip of chevron mowing, the bands meeting on the centre line, to lay across a track or a lawn so the turf reads as cut rather than painted.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-mown-chevron-strip-4b0f900f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38649/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-mown-chevron-strip-4b0f900f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 204 triangles, 460 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3.173 × 0.035 × 12
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3 m by 12 m strip of chevron mowing, the bands meeting on the centre line, to lay across a track or a lawn so the turf reads as cut rather than painted. Dimensions 3.17 by 0.04 by 12.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Only 30 mm thick, so it lies on top of a track or ground module. Lay these as a repeating stripe pattern on purpose; that is what a mown course looks like. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38649/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MownChevronStripRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38649/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38649/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38649/v1/model.glb" alt="Mown Chevron Strip (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38649/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38649/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-mown-chevron-strip-4b0f900f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.