# Jockeys' Bench (Racecourse and Parade Ring)

A 2.2 m changing room bench in timber with a low back rail and four coat hooks above it, for the jockeys’ room behind the weighing room.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-jockeys-bench-4505f1ea
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38618/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-jockeys-bench-4505f1ea
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 488 triangles, 1,196 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.2 × 0.96 × 0.54
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.2 m changing room bench in timber with a low back rail and four coat hooks above it, for the jockeys’ room behind the weighing room. Dimensions 2.20 by 0.96 by 0.54 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38618/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function JockeysBenchRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38618/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38618/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38618/v1/model.glb" alt="Jockeys' Bench (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38618/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38618/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-jockeys-bench-4505f1ea · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.