# Hurdle (Racecourse and Parade Ring)

A 4 m hurdle panel 1.1 m high: birch flights packed into a green padded frame with a white top bar and a timber stile at each end, set in the ground on its own sills.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-hurdle-3a2dc8af
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38597/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-hurdle-3a2dc8af
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 3,384 triangles, 6,792 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 4.9 × 1.203 × 0.6
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m hurdle panel 1.1 m high: birch flights packed into a green padded frame with a white top bar and a timber stile at each end, set in the ground on its own sills. Dimensions 4.90 by 1.20 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Three panels side by side span a 12 m track. The birch is modelled as individual stems and never flexes: a rigid node transform cannot bend a mesh. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38597/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HurdleRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38597/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38597/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38597/v1/model.glb" alt="Hurdle (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38597/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38597/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-hurdle-3a2dc8af · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.