# Horsebox Body (Racecourse and Parade Ring)

A 9.8 m horsebox body: a closed white box with a green waist band, barred side vents, a grooms door, a sloped cab front and the rear ramp down, on a skirted chassis.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-horsebox-body-ac657c15
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38638/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-horsebox-body-ac657c15
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 352 triangles, 810 vertices, 8 meshes, 8 materials, 0 textures
- **Size (m):** 2.595 × 3.767 × 10.782
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 9.8 m horsebox body: a closed white box with a green waist band, barred side vents, a grooms door, a sloped cab front and the rear ramp down, on a skirted chassis. Dimensions 2.60 by 3.77 by 10.78 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A body only: the running gear is a chassis skirt rather than modelled wheels, nothing opens and there is no interior. The sides carry an invented chevron and disc and no operator name. It stands empty; this pack contains no animals. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38638/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HorseboxBodyRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38638/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38638/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38638/v1/model.glb" alt="Horsebox Body (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38638/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38638/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-horsebox-body-ac657c15 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.