# Horse Walk Tunnel Mouth (Racecourse and Parade Ring)

The mouth of the horse walk: a 5.4 m ramped opening between rendered wing walls with a portal beam over it, a white guide rail each side and the tunnel falling away into the dark.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-horse-walk-tunnel-mouth-4998313b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38635/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-horse-walk-tunnel-mouth-4998313b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 360 triangles, 846 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 7.438 × 3.211 × 6.929
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The mouth of the horse walk: a 5.4 m ramped opening between rendered wing walls with a portal beam over it, a white guide rail each side and the tunnel falling away into the dark. Dimensions 7.44 by 3.21 by 6.93 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The tunnel behind the mouth is capped, not modelled: this is a facade piece for the edge of an enclosure. It stands empty; this pack contains no animals. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38635/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HorseWalkTunnelMouthRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38635/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38635/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38635/v1/model.glb" alt="Horse Walk Tunnel Mouth (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38635/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38635/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-horse-walk-tunnel-mouth-4998313b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.