# Horse Ambulance Body (Racecourse and Parade Ring)

A 6.4 m horse ambulance body: a low green box with a white waist band, a beacon bar over the cab and the rear partition doors closed, on a skirted chassis.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-horse-ambulance-body-665091b3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38637/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-horse-ambulance-body-665091b3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 196 triangles, 444 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 2.38 × 3.205 × 6.03
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6.4 m horse ambulance body: a low green box with a white waist band, a beacon bar over the cab and the rear partition doors closed, on a skirted chassis. Dimensions 2.38 by 3.21 by 6.03 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A closed body with no interior, no opening doors and no modelled wheels; the sides carry an invented mark and no service name. It stands empty; this pack contains no animals. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38637/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HorseAmbulanceBodyRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38637/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38637/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38637/v1/model.glb" alt="Horse Ambulance Body (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38637/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38637/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-horse-ambulance-body-665091b3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.