# Grass Ground Module (Racecourse and Parade Ring)

A 6 m square of kept racecourse grass with a scatter of blades and no inset patches, ported on all four edges, for the ground between the track and the enclosures.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-grass-ground-module-97024bce
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38646/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-grass-ground-module-97024bce
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 432 triangles, 1,204 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 6 × 0.27 × 6
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m square of kept racecourse grass with a scatter of blades and no inset patches, ported on all four edges, for the ground between the track and the enclosures. Dimensions 6.00 by 0.27 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0). Turn each tile a random quarter turn when laying a plot and keep one tone dominant: an alternating grid of two tones reads as a chequerboard rather than as ground. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38646/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrassGroundModuleRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38646/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38646/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38646/v1/model.glb" alt="Grass Ground Module (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38646/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38646/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-grass-ground-module-97024bce · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.