# Grandstand Tier Low (Racecourse and Parade Ring)

A 12 m bank of grandstand terracing, eight steps 0.75 m deep rising 2.6 m, with a rendered front wall, end walls and crush barriers across every third row.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-grandstand-tier-low-77c1a7c1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38623/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-grandstand-tier-low-77c1a7c1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 744 triangles, 1,711 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 12 × 3.775 × 6.3
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 12 m bank of grandstand terracing, eight steps 0.75 m deep rising 2.6 m, with a rendered front wall, end walls and crush barriers across every third row. Dimensions 12.00 by 3.77 by 6.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (stand) at (-6.00, 0.00, 0.00) facing (-1, 0, 0); end (stand) at (6.00, 0.00, 0.00) facing (1, 0, 0). The terracing is a face rather than something to walk up: the treads are modelled solid, there is no stair, vomitory or interior under the bank, and a camera or a player stands in front of it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38623/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrandstandTierLowRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38623/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38623/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38623/v1/model.glb" alt="Grandstand Tier Low (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38623/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38623/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-grandstand-tier-low-77c1a7c1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.