# Grandstand Tier High (Racecourse and Parade Ring)

The upper bank of the same 12 m grandstand: eight steps on a 1.4 m plinth, 4.4 m to the back rail, so a second tier stands behind the low one and still sees the finish.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-grandstand-tier-high-df693678
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38624/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-grandstand-tier-high-df693678
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 756 triangles, 1,739 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 12.002 × 5.575 × 6.5
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The upper bank of the same 12 m grandstand: eight steps on a 1.4 m plinth, 4.4 m to the back rail, so a second tier stands behind the low one and still sees the finish. Dimensions 12.00 by 5.58 by 6.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (stand) at (-6.00, 0.00, 0.00) facing (-1, 0, 0); end (stand) at (6.00, 0.00, 0.00) facing (1, 0, 0). The terracing is a face rather than something to walk up: the treads are modelled solid, there is no stair, vomitory or interior under the bank, and a camera or a player stands in front of it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data. Functional variant of grandstand-tier-low, with its difference modelled rather than animated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38624/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrandstandTierHighRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38624/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38624/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38624/v1/model.glb" alt="Grandstand Tier High (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38624/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38624/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-grandstand-tier-high-df693678 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.