# Distance Pole Set (Racecourse and Parade Ring)

A set of three distance poles at 1.9, 1.55 and 1.2 m on foot plates, each with a blank coloured disc on its head, for measuring a run in from the last obstacle.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-distance-pole-set-fc6c69e4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38602/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-distance-pole-set-fc6c69e4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 204 triangles, 459 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.04 × 1.9 × 0.2
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A set of three distance poles at 1.9, 1.55 and 1.2 m on foot plates, each with a blank coloured disc on its head, for measuring a run in from the last obstacle. Dimensions 2.04 by 1.90 by 0.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The heads carry plain colour only. No distance is written on them, so the set reads for any course length a developer wants. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38602/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DistancePoleSetRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38602/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38602/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38602/v1/model.glb" alt="Distance Pole Set (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38602/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38602/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-distance-pole-set-fc6c69e4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.