# Car Park Bay Module (Racecourse and Parade Ring)

A 2.6 m by 5 m car park bay of rolled hardcore with painted lines on three sides, ported left and right so a row of bays tiles into a raceday car park.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-car-park-bay-module-d02c7826
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38650/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-car-park-bay-module-d02c7826
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 408 triangles, 1,112 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.6 × 0.125 × 5
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.6 m by 5 m car park bay of rolled hardcore with painted lines on three sides, ported left and right so a row of bays tiles into a raceday car park. Dimensions 2.60 by 0.13 by 5.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-1.30, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (1.30, 0.00, 0.00) facing (1, 0, 0). Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38650/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CarParkBayModuleRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38650/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38650/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38650/v1/model.glb" alt="Car Park Bay Module (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38650/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38650/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-car-park-bay-module-d02c7826 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.