# Big Screen Frame (Racecourse and Parade Ring)

A 7.2 m by 4.2 m big screen on a braced charcoal frame, 6.9 m to the top: a blank dark panel a developer can map their own video to, for the far side of a track.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-big-screen-frame-9bea9827
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38633/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-big-screen-frame-9bea9827
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 228 triangles, 508 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 8.2 × 6.97 × 3.6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 7.2 m by 4.2 m big screen on a braced charcoal frame, 6.9 m to the top: a blank dark panel a developer can map their own video to, for the far side of a track. Dimensions 8.20 by 6.97 by 3.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The screen face is a flat blank panel and shows nothing: a display needs a texture or a video material, which no rigid node transform can supply. No broadcaster or sponsor mark appears on the frame. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38633/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BigScreenFrameRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38633/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38633/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38633/v1/model.glb" alt="Big Screen Frame (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38633/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38633/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-big-screen-frame-9bea9827 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.