# Bar and Food Kiosk (Racecourse and Parade Ring)

A 4.7 m raceday bar and food kiosk: a red and white cabin with a timber counter, an awning on struts, an urn and a hot cabinet on the counter and a blank fascia board.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-bar-and-food-kiosk-7eefd7a3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38630/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-bar-and-food-kiosk-7eefd7a3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 232 triangles, 529 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.8 × 3.2 × 4.449
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.7 m raceday bar and food kiosk: a red and white cabin with a timber counter, an awning on struts, an urn and a hot cabinet on the counter and a blank fascia board. Dimensions 4.80 by 3.20 by 4.45 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The fascia and the menu board are blank, so the kiosk sells nothing named. The cabin is a closed shell. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38630/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BarAndFoodKioskRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38630/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38630/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38630/v1/model.glb" alt="Bar and Food Kiosk (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38630/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38630/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-bar-and-food-kiosk-7eefd7a3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.