# Shallow End Steps (Public Swimming Baths and Poolside)

A tiled shallow end stair into a 2 m pool tank: four 500 mm steps 2.4 m wide, each tread tiled with a blue nosing, and a chrome grab rail rising out of the water on both sides. It stands on the tank floor and its top step finishes level with the deck.

- **URL:** https://3dassets.dev/assets/public-swimming-baths-and-poolside-shallow-end-steps-b47cb87d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35248/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/public-swimming-baths-and-poolside-shallow-end-steps-b47cb87d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,152 triangles, 2,724 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.4 × 2.544 × 1.6
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A tiled shallow end stair into a 2 m pool tank: four 500 mm steps 2.4 m wide, each tread tiled with a blue nosing, and a chrome grab rail rising out of the water on both sides. It stands on the tank floor and its top step finishes level with the deck. Drop it to the tank floor level with the top step against the tank wall; the steps descend toward +Z, into the water. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35248/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShallowEndStepsPublicSwimmingBathsAndPoolside(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35248/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35248/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35248/v1/model.glb" alt="Shallow End Steps (Public Swimming Baths and Poolside)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35248/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35248/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/public-swimming-baths-and-poolside-shallow-end-steps-b47cb87d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.