# Window Wall Bay (Printing Press and Newspaper Office)

Free 3D model of a modular works wall bay with a factory window: a 3 m brick panel with a 2.1 by 2.6 m steel framed nine light window, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-window-wall-bay-2a601e56
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37767/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-window-wall-bay-2a601e56
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 1,944 triangles, 1,684 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 3 × 4.76 × 0.4
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a modular works wall bay with a factory window: a 3 m brick panel with a 2.1 by 2.6 m steel framed nine light window, as a game asset. Dimensions 3.00 by 4.76 by 0.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). One bay of the works wall kit with a steel window over a stone sill, the arch band proud of the brick face so no two surfaces share a plane. It butts to the other wall bays on the wall ports. Static geometry with no rig: the casement is fixed shut. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37767/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WindowWallBayPrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37767/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37767/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37767/v1/model.glb" alt="Window Wall Bay (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37767/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37767/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-window-wall-bay-2a601e56 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.