# Typewriter (Printing Press and Newspaper Office)

Free 3D model of a desktop typewriter for a newspaper office: a 0.4 m machine with blank keys, a ribbon, a type basket and a carriage that slides, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-typewriter-7b14f380
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37755/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-typewriter-7b14f380
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Kit / Set, Animated
- **Geometry:** 7,776 triangles, 9,086 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.402 × 0.378 × 0.428
- **Animations:** open, close
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a desktop typewriter for a newspaper office: a 0.4 m machine with blank keys, a ribbon, a type basket and a carriage that slides, as a game asset. Dimensions 0.40 by 0.38 by 0.43 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: carriage at (0.00, 0.26, -0.10) m. An upright office typewriter 0.40 m wide over the carriage, 0.30 m deep and 0.32 m tall, with a blank sheet rolled into the platen. The carriage slides 0.14 m across on the open and close clips. The keys, the type basket and the ribbon spools are fixed, and every key top is blank: no letter, figure or maker name is modelled on the machine or on the sheet in it. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37755/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TypewriterPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37755/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37755/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37755/v1/model.glb" alt="Typewriter (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37755/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37755/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-typewriter-7b14f380 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.