# Rotary Press Printing Unit (Printing Press and Newspaper Office)

Free 3D model of a printing unit from a newspaper rotary press: a 3.9 m cast section with four turning cylinders, an ink train and a service catwalk, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-rotary-press-print-7a022c65
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37722/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-rotary-press-print-7a022c65
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Kit / Set, Animated
- **Geometry:** 3,736 triangles, 4,387 vertices, 18 meshes, 5 materials, 0 textures
- **Size (m):** 3.085 × 3.82 × 2.47
- **Animations:** spin
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a printing unit from a newspaper rotary press: a 3.9 m cast section with four turning cylinders, an ink train and a service catwalk, as a game asset. Dimensions 3.08 by 3.82 by 2.47 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cylinder-plate-upper at (0.00, 2.86, -0.30) m; cylinder-impression-upper at (0.00, 2.06, -0.30) m; cylinder-impression-lower at (0.00, 1.24, -0.30) m; cylinder-plate-lower at (0.00, 0.44, -0.30) m; roller-ink-1 at (0.00, 2.92, 0.50) m; roller-ink-2 at (0.00, 2.40, 0.50) m; roller-ink-3 at (0.00, 1.88, 0.50) m. One printing section of a sectional rotary press, 2.5 m wide and 1.9 m deep, printing both sides of the web between two plate and impression pairs. Place it in a row between the drive unit and the folder. The four cylinders and the three ink rollers each turn on the spin clip. The catwalk, the ladder, the handwheel and the ink fountain casing are fixed, and the web threaded through the stack is static geometry, because flexible sheet cannot be carried by a rigid node transform. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37722/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RotaryPressPrintingUnitPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37722/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37722/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37722/v1/model.glb" alt="Rotary Press Printing Unit (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37722/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37722/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-rotary-press-print-7a022c65 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.