# Rotary Press Folder (Printing Press and Newspaper Office)

Free 3D model of the folder of a newspaper rotary press: a 2.9 m section with a former board, turning folding and cutting cylinders and a delivery table of folded blank papers, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-rotary-press-folde-9126ed8a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37724/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-rotary-press-folde-9126ed8a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Kit / Set, Animated
- **Geometry:** 3,760 triangles, 4,188 vertices, 12 meshes, 5 materials, 0 textures
- **Size (m):** 2.515 × 3.02 × 2.998
- **Animations:** spin
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of the folder of a newspaper rotary press: a 2.9 m section with a former board, turning folding and cutting cylinders and a delivery table of folded blank papers, as a game asset. Dimensions 2.52 by 3.02 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cylinder-folding-upper at (0.00, 1.02, -0.24) m; cylinder-folding-lower at (0.00, 0.42, -0.24) m; cylinder-cutting at (0.00, 1.02, 0.40) m; roller-delivery-1 at (0.00, 0.52, 0.86) m; roller-delivery-2 at (0.00, 0.52, 1.26) m. The delivery end of a sectional rotary press, 2.3 m wide, taking the web over a triangular former and cutting and folding it into papers on the delivery table. The two folding cylinders, the cutting cylinder and the two delivery rollers turn on the spin clip. The former board, the counter head, the handwheel and the stacked papers are fixed. Every folded paper on the table is blank: no masthead, headline or text of any kind is modelled. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37724/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RotaryPressFolderPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37724/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37724/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37724/v1/model.glb" alt="Rotary Press Folder (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37724/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37724/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-rotary-press-folde-9126ed8a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.