# Office Floor Tile (Printing Press and Newspaper Office)

Free 3D model of a 6 m boarded office floor tile: a timber floor bay for a newspaper office game asset kit.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-office-floor-tile-aa622335
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37770/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-office-floor-tile-aa622335
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 2,700 triangles, 2,372 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 6 × 0.104 × 6
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 6 m boarded office floor tile: a timber floor bay for a newspaper office game asset kit. Dimensions 6.00 by 0.10 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (floor) at (0.00, 0.10, -3.00) facing (0, 0, -1); south (floor) at (0.00, 0.10, 3.00) facing (0, 0, 1); west (floor) at (-3.00, 0.10, 0.00) facing (-1, 0, 0); east (floor) at (3.00, 0.10, 0.00) facing (1, 0, 0). One 6.00 by 6.00 m tile of boarded office floor, 0.10 m thick over the sub-floor, with twenty four boards laid proud of it so the gaps read as joints rather than as coplanar faces. It tiles against the works floor on the same floor ports. Static geometry with no rig. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37770/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OfficeFloorTilePrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37770/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37770/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37770/v1/model.glb" alt="Office Floor Tile (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37770/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37770/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-office-floor-tile-aa622335 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.