# Line Shafting Bay (Printing Press and Newspaper Office)

Free 3D model of a 6 m bay of overhead line shafting: a turning steel shaft on two iron hangers with four drive pulleys, for a printing works game asset kit.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-line-shafting-bay-4b07873f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37773/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-line-shafting-bay-4b07873f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular, Animated
- **Geometry:** 1,320 triangles, 1,688 vertices, 3 meshes, 2 materials, 0 textures
- **Size (m):** 6 × 0.8 × 0.68
- **Animations:** spin
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 6 m bay of overhead line shafting: a turning steel shaft on two iron hangers with four drive pulleys, for a printing works game asset kit. Dimensions 6.00 by 0.80 by 0.68 m (X by Y by Z). Metre units, +Y up, +Z front; the origin is not on the ground, see below. Animated pivot nodes: shaft at (0.00, 0.00, 0.00) m. Connectors: left (shaft) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (shaft) at (3.00, 0.00, 0.00) facing (1, 0, 0). One 6.00 m module of the overhead drive, the shaft running through two bolted hangers with four pulleys keyed to it. The origin sits on the shaft centreline, which is not on the ground, because the shafting is hung: place it at the height you want the shaft and butt bays end to end on the shaft ports. The shaft and its pulleys turn together on the spin clip; the hangers are fixed. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37773/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function LineShaftingBayPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37773/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37773/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37773/v1/model.glb" alt="Line Shafting Bay (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37773/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37773/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-line-shafting-bay-4b07873f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.