# Electric Motor (Printing Press and Newspaper Office)

Free 3D model of an electric drive motor on a plinth: a 1.1 m ribbed motor with a starter box and a turning drive pulley, for a printing works game asset kit.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-electric-motor-007f6e5c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37775/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-electric-motor-007f6e5c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Kit / Set, Animated
- **Geometry:** 2,416 triangles, 2,663 vertices, 8 meshes, 6 materials, 1 textures
- **Size (m):** 1.14 × 0.93 × 0.86
- **Animations:** spin
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of an electric drive motor on a plinth: a 1.1 m ribbed motor with a starter box and a turning drive pulley, for a printing works game asset kit. Dimensions 1.14 by 0.93 by 0.86 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: pulley at (0.47, 0.63, 0.00) m. The motor that drives a bay of line shafting, 1.10 by 0.80 m on a concrete plinth with a ribbed enamel body, a starter box and a flat belt pulley. The pulley turns on the spin clip; the body, the plinth, the starter and the conduit are fixed, and the cable is solid geometry because flexible material cannot be carried by a rigid node transform. No maker is named or depicted on it. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37775/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ElectricMotorPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37775/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37775/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37775/v1/model.glb" alt="Electric Motor (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37775/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37775/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-electric-motor-007f6e5c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.