# Door Wall Bay (Printing Press and Newspaper Office)

Free 3D model of a modular works wall bay with double doors: a 3 m brick panel with a 2.2 by 3.2 m boarded pair of doors that swing open, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-door-wall-bay-f7b4889b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37768/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-door-wall-bay-f7b4889b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular, Animated
- **Geometry:** 2,764 triangles, 2,459 vertices, 7 meshes, 4 materials, 2 textures
- **Size (m):** 3 × 4.76 × 0.4
- **Animations:** open, close
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a modular works wall bay with double doors: a 3 m brick panel with a 2.2 by 3.2 m boarded pair of doors that swing open, as a game asset. Dimensions 3.00 by 4.76 by 0.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-left at (-1.08, 0.00, 0.10) m; door-right at (1.08, 0.00, 0.10) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). One bay of the works wall kit carrying the goods doors, with a steel lintel and two boarded leaves on strap hinges. Each leaf is its own node and swings on the open and close clips. The brickwork, the frame and the lintel are fixed. It butts to the other wall bays on the wall ports. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37768/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DoorWallBayPrintingPressAndNewspaperOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37768/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37768/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37768/v1/model.glb" alt="Door Wall Bay (Printing Press and Newspaper Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37768/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37768/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-door-wall-bay-f7b4889b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.