# Dispatch Bay and Reel Store (Printing Press and Newspaper Office)

A 12 by 12 m roofed dispatch shed beside the press hall, built from the same kit: brick and window bays on three sides with goods doors at the back and the end, three 12 m trusses on the walls and eight roof deck bays with their glazed strips over them. Inside, a bay of line...

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-dispatch-bay-and-r-9ee39f84
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37779/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-dispatch-bay-and-r-9ee39f84
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Kit / Set
- **Geometry:** 64,852 triangles, 62,305 vertices, 116 meshes, 12 materials, 2 textures
- **Size (m):** 12.58 × 6.721 × 12.29
- **Animations:** none
- **File size:** 1.37 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 12 by 12 m roofed dispatch shed beside the press hall, built from the same kit: brick and window bays on three sides with goods doors at the back and the end, three 12 m trusses on the walls and eight roof deck bays with their glazed strips over them. Inside, a bay of line shafting drives the guillotine, the folding table, the stitcher and the bundling press off a belt drop and the motor, and the floor is stacked with skids of newsprint, spare reels, a reel trolley and a hand truck, with the dispatch counter and a news board at the open front.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37779/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DispatchBayAndReelStorePrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37779/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37779/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37779/v1/model.glb" alt="Dispatch Bay and Reel Store (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37779/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37779/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-dispatch-bay-and-r-9ee39f84 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.