# Chase And Quoins (Printing Press and Newspaper Office)

Free 3D model of a locked up chase: a 0.86 by 1.14 m iron newspaper page chase with two columns of set type, wood furniture and steel quoins, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-chase-and-quoins-dfc8638e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37738/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-chase-and-quoins-dfc8638e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Kit / Set
- **Geometry:** 4,368 triangles, 6,692 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.86 × 0.088 × 1.146
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a locked up chase: a 0.86 by 1.14 m iron newspaper page chase with two columns of set type, wood furniture and steel quoins, as a game asset. Dimensions 0.86 by 0.09 by 1.15 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A page chase 0.86 by 1.14 m with a centre bar, holding two columns of composed matter packed out with wood furniture and locked with four pairs of steel quoins, the key left lying in the corner. It lies flat with the origin on its underside. Static geometry with no rig. The matter is abstract blank lead bodies: nothing in the chase spells a word, a headline or a masthead. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37738/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ChaseAndQuoinsPrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37738/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37738/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37738/v1/model.glb" alt="Chase And Quoins (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37738/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37738/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-chase-and-quoins-dfc8638e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.