# Candlestick Telephone (Printing Press and Newspaper Office)

Free 3D model of a candlestick telephone: a 0.4 m brass desk stand with a hanging receiver, for an early twentieth century newspaper office game asset kit.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-candlestick-teleph-f7dfb54c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37756/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-candlestick-teleph-f7dfb54c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior
- **Geometry:** 592 triangles, 1,004 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.173 × 0.391 × 0.191
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a candlestick telephone: a 0.4 m brass desk stand with a hanging receiver, for an early twentieth century newspaper office game asset kit. Dimensions 0.17 by 0.39 by 0.19 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A desk stand telephone 0.17 m across the base and 0.40 m tall, the receiver hanging on the hook switch. Static geometry with no rig; the cord is solid geometry, because a flexible cable needs a joint per span and that is not reachable with one rigid node transform. No maker or exchange is named or depicted anywhere on it. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37756/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CandlestickTelephonePrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37756/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37756/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37756/v1/model.glb" alt="Candlestick Telephone (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37756/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37756/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-candlestick-teleph-f7dfb54c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.