# Brick Wall Bay (Printing Press and Newspaper Office)

Free 3D model of a modular brick works wall bay: a 3 m by 4.8 m industrial wall panel with a plinth, a capping band and an internal pilaster, as a game asset.

- **URL:** https://3dassets.dev/assets/printing-press-and-newspaper-office-brick-wall-bay-61f44fe9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37766/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/printing-press-and-newspaper-office-brick-wall-bay-61f44fe9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 432 triangles, 371 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 3 × 4.76 × 0.49
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a modular brick works wall bay: a 3 m by 4.8 m industrial wall panel with a plinth, a capping band and an internal pilaster, as a game asset. Dimensions 3.00 by 4.76 by 0.49 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). One bay of the works wall kit, 3.00 m wide, 0.30 m thick and 4.60 m to the eaves with a capping course above. Butt bays left to right on the wall ports to make a run of any length, and turn a corner by stopping each run at the other run inner face. Static geometry with no rig. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37766/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BrickWallBayPrintingPressAndNewspaperOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37766/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37766/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37766/v1/model.glb" alt="Brick Wall Bay (Printing Press and Newspaper Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37766/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37766/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/printing-press-and-newspaper-office-brick-wall-bay-61f44fe9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.