# Queue Barrier Post (Pixel Modern Supermarket)

Weighted queue post with the tape drawn out to one side, for the line at the tills.

- **URL:** https://3dassets.dev/assets/pixel-modern-supermarket-queue-barrier-post-5a2705f9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28019/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-supermarket-queue-barrier-post-5a2705f9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 68 triangles, 204 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.41 × 1.16 × 0.48
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Weighted queue post with the tape drawn out to one side, for the line at the tills. Overall 1.410 x 1.160 x 0.480 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Static geometry. The tape is modelled extended and is fixed. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28019/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QueueBarrierPostPixelModernSupermarket(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28019/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28019/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28019/v1/model.glb" alt="Queue Barrier Post (Pixel Modern Supermarket)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28019/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28019/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-supermarket-queue-barrier-post-5a2705f9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.