# Customer Lockers (Pixel Modern Supermarket)

Bank of six customer lockers with recessed doors and mustard latch blocks, for bags at the door.

- **URL:** https://3dassets.dev/assets/pixel-modern-supermarket-customer-lockers-c81ec950
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28017/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-supermarket-customer-lockers-c81ec950
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 168 triangles, 504 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.54 × 2 × 0.575
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Bank of six customer lockers with recessed doors and mustard latch blocks, for bags at the door. Overall 1.540 x 2.000 x 0.575 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Static geometry. The locker doors are modelled closed and are part of the carcass. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28017/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CustomerLockersPixelModernSupermarket(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28017/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28017/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28017/v1/model.glb" alt="Customer Lockers (Pixel Modern Supermarket)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28017/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28017/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-supermarket-customer-lockers-c81ec950 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.