# Chiller Cabinet Drinks (Pixel Modern Supermarket)

Open front multideck drinks chiller with five stocked shelves, price tickets and a lit canopy strip.

- **URL:** https://3dassets.dev/assets/pixel-modern-supermarket-chiller-cabinet-drinks-b4198566
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27994/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-supermarket-chiller-cabinet-drinks-b4198566
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Modular, Interior
- **Geometry:** 888 triangles, 2,664 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 2 × 2.5 × 0.85
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Open front multideck drinks chiller with five stocked shelves, price tickets and a lit canopy strip. Overall 2.000 x 2.500 x 0.850 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Static geometry. The cabinet is open fronted, so nothing on it moves. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27994/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ChillerCabinetDrinksPixelModernSupermarket(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27994/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27994/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27994/v1/model.glb" alt="Chiller Cabinet Drinks (Pixel Modern Supermarket)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27994/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27994/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-supermarket-chiller-cabinet-drinks-b4198566 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.