# Reception Logo Wall (Pixel Modern Office)

Reception wall bay with an oak counter and a coral logo panel lettered in blocky pixel glyphs.

- **URL:** https://3dassets.dev/assets/pixel-modern-office-reception-desk-wall-ddd60aec
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27880/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-office-reception-desk-wall-ddd60aec
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Pixel / Retro, Interior, Kit / Set, Modular
- **Geometry:** 152 triangles, 456 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 2.001 × 2.8 × 0.82
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Reception wall bay with an oak counter and a coral logo panel lettered in blocky pixel glyphs. Dimensions 2.00 × 2.80 × 0.82 m (X × Y × Z). Modular piece with its pivot on the 2 m room grid origin at floor level; ports listed in metadata. Metres, +Y up, +Z front. Static geometry; no rig or animation. The counter and logo panel are fixed to the bay and do not move. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27880/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ReceptionLogoWallPixelModernOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27880/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27880/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27880/v1/model.glb" alt="Reception Logo Wall (Pixel Modern Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27880/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27880/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-office-reception-desk-wall-ddd60aec · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.