# Projector Screen (Pixel Modern Office)

Free standing pull up projector screen, 1.7 m wide and 1.62 m tall, deployed on a charcoal tripod post.

- **URL:** https://3dassets.dev/assets/pixel-modern-office-projector-screen-5098efd5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27908/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-office-projector-screen-5098efd5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 72 triangles, 216 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 1.8 × 1.62 × 1.3
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free standing pull up projector screen, 1.7 m wide and 1.62 m tall, deployed on a charcoal tripod post. Dimensions 1.80 × 1.62 × 1.30 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Static geometry; no rig or animation. The screen ships fully deployed and static: a fabric rolling onto a tube is not a rigid node transform, so it is left still rather than faked. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27908/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProjectorScreenPixelModernOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27908/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27908/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27908/v1/model.glb" alt="Projector Screen (Pixel Modern Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27908/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27908/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-office-projector-screen-5098efd5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.