# Pendant Lamp (Pixel Modern Office)

Coral pendant lamp on a charcoal cord and ceiling canopy, 800 mm overall, glowing on its underside.

- **URL:** https://3dassets.dev/assets/pixel-modern-office-pendant-lamp-916e0630
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27946/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-office-pendant-lamp-916e0630
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 48 triangles, 144 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.44 × 0.8 × 0.44
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Coral pendant lamp on a charcoal cord and ceiling canopy, 800 mm overall, glowing on its underside. Dimensions 0.44 × 0.80 × 0.44 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Static geometry; no rig or animation. Nothing moves. The origin sits at the bottom of the shade, so place it at ceiling height less 0.8 m. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27946/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PendantLampPixelModernOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27946/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27946/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27946/v1/model.glb" alt="Pendant Lamp (Pixel Modern Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27946/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27946/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-office-pendant-lamp-916e0630 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.