# Standing Desk (Pixel Modern Office)

Sit and stand office desk, 1.4 by 0.7 m, whose oak top and rails rise 360 mm on charcoal columns.

- **URL:** https://3dassets.dev/assets/pixel-modern-office-desk-standing-7c9d8847
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27886/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-office-desk-standing-7c9d8847
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Animated
- **Geometry:** 96 triangles, 288 vertices, 4 meshes, 3 materials, 1 textures
- **Size (m):** 1.6 × 0.72 × 0.701
- **Animations:** open, close
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Sit and stand office desk, 1.4 by 0.7 m, whose oak top and rails rise 360 mm on charcoal columns. Dimensions 1.60 × 0.72 × 0.70 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Named pivot nodes: desk-lift at 0.00, 0.62, 0.00. Rigid node-transform clips: open and close. No skinning. The columns, feet and the glowing height keypad are static; only the top and its rails travel. The open clip raises the top to standing height and close returns it. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27886/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StandingDeskPixelModernOffice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27886/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27886/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27886/v1/model.glb" alt="Standing Desk (Pixel Modern Office)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27886/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27886/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-office-desk-standing-7c9d8847 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.