# Acoustic Wall Panel (Pixel Modern Office)

Coral acoustic wall panel, 1.2 by 0.6 m, on a charcoal backing for fixing flat to a wall bay.

- **URL:** https://3dassets.dev/assets/pixel-modern-office-acoustic-wall-panel-eb4f7f1f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27915/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-office-acoustic-wall-panel-eb4f7f1f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 24 triangles, 72 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 1.2 × 0.6 × 0.055
- **Animations:** none
- **File size:** 0.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Coral acoustic wall panel, 1.2 by 0.6 m, on a charcoal backing for fixing flat to a wall bay. Dimensions 1.20 × 0.60 × 0.06 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Static geometry; no rig or animation. Nothing moves. Place with its back face against the wall at the height you want; the origin is the panel corner footprint at its lowest edge. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27915/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AcousticWallPanelPixelModernOffice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27915/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27915/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27915/v1/model.glb" alt="Acoustic Wall Panel (Pixel Modern Office)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27915/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27915/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-office-acoustic-wall-panel-eb4f7f1f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.