# Vet With Bag (Pixel Modern Farm)

Farm vet in a work coat carrying a visit bag, for a barn or a calving pen scene.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-vet-with-bag-b8ae4904
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29163/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-vet-with-bag-b8ae4904
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Pixel / Retro, Kit / Set, Exterior
- **Geometry:** 228 triangles, 684 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 1.071 × 2.04 × 0.85
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Farm vet in a work coat carrying a visit bag, for a barn or a calving pen scene. Dimensions 1.07 × 2.04 × 0.85 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. 1.76 m tall with the bag carried at 500 mm. Static posed figure, no rig or skeleton. Nothing on this model moves. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29163/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VetWithBagPixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29163/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29163/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29163/v1/model.glb" alt="Vet With Bag (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29163/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29163/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-vet-with-bag-b8ae4904 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.