# Tipping Trailer (Pixel Modern Farm)

Grain tipping trailer on four wheels, with a body that lifts on its rear pivot to tip a load out.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-tipping-trailer-64c54afe
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29119/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-tipping-trailer-64c54afe
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Pixel / Retro, Animated, Exterior
- **Geometry:** 516 triangles, 1,548 vertices, 12 meshes, 4 materials, 1 textures
- **Size (m):** 2.77 × 2.43 × 7.08
- **Animations:** open, close, roll
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Grain tipping trailer on four wheels, with a body that lifts on its rear pivot to tip a load out. Dimensions 2.77 × 2.43 × 7.08 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. Named pivot nodes: tip at 0.00, 1.08, -2.50; wheel-fl at -1.20, 0.50, -0.50; wheel-fr at 1.20, 0.50, -0.50; wheel-rl at -1.20, 0.50, 0.85; wheel-rr at 1.20, 0.50, 0.85. 2.52 m wide and 6.2 m long. The body is an animated node that tips about the rear cross member, and the four wheels roll. The tailgate is fixed to the body and no grain is simulated. Rigid node-transform clips: open, close and roll. No skinning. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29119/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TippingTrailerPixelModernFarm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29119/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29119/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29119/v1/model.glb" alt="Tipping Trailer (Pixel Modern Farm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29119/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29119/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-tipping-trailer-64c54afe · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.