# Ploughed Soil Tile (Pixel Modern Farm)

Ploughed soil tile on the four metre farm grid, with eight chunky furrow ridges proud of the bed.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-soil-tile-ploughed-d565505b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29076/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-soil-tile-ploughed-d565505b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 108 triangles, 324 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 4 × 0.17 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Ploughed soil tile on the four metre farm grid, with eight chunky furrow ridges proud of the bed. Dimensions 4.00 × 0.17 × 4.00 m (X × Y × Z). Modular piece on the pack four metre grid, placed on its own grid origin at ground level; the edge connectors are listed in the metadata. Metres, +Y up, +Z front. Eight furrow ridges stand 70 mm proud of a 100 mm soil bed so the rows never share a plane with it. Nothing on this tile moves. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29076/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PloughedSoilTilePixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29076/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29076/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29076/v1/model.glb" alt="Ploughed Soil Tile (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29076/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29076/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-soil-tile-ploughed-d565505b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.