# Grass Tile (Pixel Modern Farm)

Plain grass tile for the yard and field edges, with a few proud tufts.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-grass-tile-44857784
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29086/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-grass-tile-44857784
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 84 triangles, 252 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 4 × 0.24 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Plain grass tile for the yard and field edges, with a few proud tufts. Dimensions 4.00 × 0.24 × 4.00 m (X × Y × Z). Modular piece on the pack four metre grid, placed on its own grid origin at ground level; the edge connectors are listed in the metadata. Metres, +Y up, +Z front. Tufts sit on the turf so the tile still butts flush against its neighbours. Static geometry. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29086/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrassTilePixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29086/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29086/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29086/v1/model.glb" alt="Grass Tile (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29086/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29086/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-grass-tile-44857784 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.