# Field Fence Run 4 m (Pixel Modern Farm)

Four metre timber field fence run with two posts and double rails, for enclosing yards and paddocks.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-field-fence-run-376aa3ca
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29092/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-field-fence-run-376aa3ca
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 72 triangles, 216 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 4 × 1.16 × 0.17
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre timber field fence run with two posts and double rails, for enclosing yards and paddocks. Dimensions 4.00 × 1.16 × 0.17 m (X × Y × Z). Modular piece on the pack four metre grid, placed on its own grid origin at ground level; the edge connectors are listed in the metadata. Metres, +Y up, +Z front. Posts sit at one metre in from each end so a chain of runs spaces them evenly at two metres. Rails are set proud on both faces of the posts. Static geometry. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29092/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FieldFenceRun4MPixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29092/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29092/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29092/v1/model.glb" alt="Field Fence Run 4 m (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29092/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29092/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-field-fence-run-376aa3ca · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.