# Feed Sack Pallet (Pixel Modern Farm)

Pallet of stacked feed sacks with plain printed panels, for a store or a delivery.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-feed-sack-pallet-ccb6a984
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29157/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-feed-sack-pallet-ccb6a984
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Kit / Set, Exterior
- **Geometry:** 192 triangles, 576 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 1.2 × 1.03 × 1
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Pallet of stacked feed sacks with plain printed panels, for a store or a delivery. Dimensions 1.20 × 1.03 × 1.00 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. 1.2 m by 1 m and 980 mm tall. The sack panels are blank painted geometry with no brand or lettering. Static geometry. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29157/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FeedSackPalletPixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29157/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29157/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29157/v1/model.glb" alt="Feed Sack Pallet (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29157/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29157/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-feed-sack-pallet-ccb6a984 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.