# Drone Operator (Pixel Modern Farm)

Drone operator holding a controller with a lit screen, looking up from the field edge.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-drone-operator-c9be5862
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29166/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-drone-operator-c9be5862
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Pixel / Retro, Kit / Set, Exterior
- **Geometry:** 276 triangles, 828 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 0.9 × 2.06 × 0.97
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Drone operator holding a controller with a lit screen, looking up from the field edge. Dimensions 0.90 × 2.06 × 0.97 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. 1.92 m tall including the cap. The controller screen is the only lit surface. Static posed figure, no rig or skeleton. Nothing on this model moves. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29166/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DroneOperatorPixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29166/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29166/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29166/v1/model.glb" alt="Drone Operator (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29166/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29166/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-drone-operator-c9be5862 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.