# Ripe Wheat Tile (Pixel Modern Farm)

Ripe golden wheat ready to cut, a four metre crop tile for a modern farming game.

- **URL:** https://3dassets.dev/assets/pixel-modern-farm-crop-tile-wheat-ripe-b23b2773
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29079/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-farm-crop-tile-wheat-ripe-b23b2773
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 348 triangles, 1,044 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4 × 1.25 × 4
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Ripe golden wheat ready to cut, a four metre crop tile for a modern farming game. Dimensions 4.00 × 1.25 × 4.00 m (X × Y × Z). Modular piece on the pack four metre grid, placed on its own grid origin at ground level; the edge connectors are listed in the metadata. Metres, +Y up, +Z front. Green stems carry a wider golden ear course and a narrow top course, all stepped so no two faces are coplanar. Crops are static geometry and do not sway. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29079/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RipeWheatTilePixelModernFarm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29079/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29079/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29079/v1/model.glb" alt="Ripe Wheat Tile (Pixel Modern Farm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29079/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29079/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-farm-crop-tile-wheat-ripe-b23b2773 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.