# Parent Pushing A Pram (Pixel Modern City Street)

Parent figure pushing a four wheeled pram with an oak hood, the pram included in the model.

- **URL:** https://3dassets.dev/assets/pixel-modern-city-street-parent-pushing-a-pram-d27e2f63
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29068/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-city-street-parent-pushing-a-pram-d27e2f63
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Pixel / Retro, Exterior
- **Geometry:** 296 triangles, 888 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 0.92 × 1.86 × 1.35
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Parent figure pushing a four wheeled pram with an oak hood, the pram included in the model. Dimensions 0.92 by 1.86 by 1.35 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Static posed figure, no rig or skeleton. The pram is part of the static figure and its wheels do not roll. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29068/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParentPushingAPramPixelModernCityStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29068/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29068/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29068/v1/model.glb" alt="Parent Pushing A Pram (Pixel Modern City Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29068/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29068/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-city-street-parent-pushing-a-pram-d27e2f63 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.