# Commuter Walking With Bag (Pixel Modern City Street)

Commuter figure in a slate coat with an oak shoulder bag, 1.86 m tall, for pavements and crossings.

- **URL:** https://3dassets.dev/assets/pixel-modern-city-street-commuter-walking-with-bag-95cb1135
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29063/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-city-street-commuter-walking-with-bag-95cb1135
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Pixel / Retro, Exterior
- **Geometry:** 156 triangles, 468 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 1.08 × 1.86 × 0.39
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Commuter figure in a slate coat with an oak shoulder bag, 1.86 m tall, for pavements and crossings. Dimensions 1.08 by 1.86 by 0.39 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Static posed figure, no rig or skeleton. The bag is part of the model. Origin between the feet at ground level. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29063/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CommuterWalkingWithBagPixelModernCityStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29063/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29063/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29063/v1/model.glb" alt="Commuter Walking With Bag (Pixel Modern City Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29063/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29063/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-city-street-commuter-walking-with-bag-95cb1135 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.