# City Bus (Pixel Modern City Street)

Single deck city bus, 10.5 m long, with a lit destination screen and two plug doors that slide back along the kerb side.

- **URL:** https://3dassets.dev/assets/pixel-modern-city-street-city-bus-f39411bf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29029/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-city-street-city-bus-f39411bf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Pixel / Retro, Animated, Exterior
- **Geometry:** 600 triangles, 1,800 vertices, 22 meshes, 6 materials, 1 textures
- **Size (m):** 2.669 × 3.02 × 10.79
- **Animations:** open, close, roll
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Single deck city bus, 10.5 m long, with a lit destination screen and two plug doors that slide back along the kerb side. Dimensions 2.67 by 3.02 by 10.79 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bus-door-front at (1.28, 0.55, 3.50) m; bus-door-rear at (1.28, 0.55, -1.20) m; wheel-left-front at (-1.06, 0.50, 3.40) m; wheel-right-front at (1.06, 0.50, 3.40) m; wheel-left-rear at (-1.06, 0.50, -2.40) m; wheel-right-rear at (1.06, 0.50, -2.40) m; wheel-left-rear-tag at (-1.06, 0.50, -3.70) m; wheel-right-rear-tag at (1.06, 0.50, -3.70) m. Faces +Z with the doors on the +X side. The doors slide and the six wheels roll; the pantograph free roof is fixed. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29029/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CityBusPixelModernCityStreet(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29029/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29029/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29029/v1/model.glb" alt="City Bus (Pixel Modern City Street)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29029/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29029/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-city-street-city-bus-f39411bf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.