# Balcony Slider Bay (Pixel Modern Apartments)

Wall bay with a two panel sliding balcony door, one fixed pane and one leaf on a named slide node, for a pixel art apartment.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-wall-bay-balcony-slider-73fbc366
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29787/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-wall-bay-balcony-slider-73fbc366
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular, Animated
- **Geometry:** 180 triangles, 540 vertices, 7 meshes, 4 materials, 1 textures
- **Size (m):** 2 × 2.8 × 0.17
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Wall bay with a two panel sliding balcony door, one fixed pane and one leaf on a named slide node, for a pixel art apartment. Opening 1.74 by 2.2 m. The moving leaf runs on the +Z track and travels 0.82 m behind the fixed pane on the -Z track. Dimensions 2.00 x 2.80 x 0.17 m (X x Y x Z). Origin at the bay centre on the wall centreline at floor level, so the piece drops straight onto the 2 m room grid. Metres, +Y up, +Z front. Modular piece on the 2 m room grid; connector ports are listed in the metadata. Named pivot nodes: slider at [-0.850, 0.000, 0.035]. Rigid node-transform clips: open and close. No skinning. The frame and the fixed pane are static; only the sliding leaf moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29787/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BalconySliderBayPixelModernApartments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29787/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29787/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29787/v1/model.glb" alt="Balcony Slider Bay (Pixel Modern Apartments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29787/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29787/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-wall-bay-balcony-slider-73fbc366 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.