# Wall Art Sunset (Pixel Modern Apartments)

Framed wall art in pixel art, a blocky abstract of stacked colour cells inside a slim frame.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-wall-art-sunset-9528f453
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29834/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-wall-art-sunset-9528f453
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 96 triangles, 288 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.62 × 0.82 × 0.069
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Framed wall art in pixel art, a blocky abstract of stacked colour cells inside a slim frame. Panel 0.62 by 0.82 m and 55 mm deep. Hang it with the frame back against the wall; the origin is at the bottom centre of the frame. Dimensions 0.62 x 0.82 x 0.07 m (X x Y x Z). Origin at the bottom centre of the frame back, so the piece hangs flat on a wall face. Metres, +Y up, +Z front. Static geometry; nothing on it moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Colour variant of wall-art.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29834/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WallArtSunsetPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29834/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29834/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29834/v1/model.glb" alt="Wall Art Sunset (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29834/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29834/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-wall-art-sunset-9528f453 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.