# TV Unit With TV (Pixel Modern Apartments)

Low media unit in pixel art with two drawers on named slide nodes and a wide flat screen glowing on top.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-tv-unit-87da5b40
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29824/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-tv-unit-87da5b40
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Animated
- **Geometry:** 228 triangles, 684 vertices, 8 meshes, 4 materials, 1 textures
- **Size (m):** 1.6 × 1.37 × 0.46
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Low media unit in pixel art with two drawers on named slide nodes and a wide flat screen glowing on top. Unit 1.6 by 0.4 m standing 0.53 m on oak legs, screen 1.12 by 0.66 m with its top at 1.37 m. The screen is an emissive cyan panel proud of its bezel. Dimensions 1.60 x 1.37 x 0.46 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: drawer-1 at [-0.400, 0.140, 0.210]; drawer-2 at [0.400, 0.140, 0.210]. Rigid node-transform clips: open and close. No skinning. The screen, its stand and the carcass are static; only the two drawers move. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29824/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TVUnitWithTVPixelModernApartments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29824/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29824/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29824/v1/model.glb" alt="TV Unit With TV (Pixel Modern Apartments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29824/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29824/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-tv-unit-87da5b40 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.